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Post by nestorm15 on Jul 24, 2023 21:10:04 GMT -5
So how are injuries going to work in the minor leagues. Previously, if a player that got injured, we could move anyone up. Now I have a player I was thinking of moving up and he is out 8-9 weeks. Is this something we now have to plan for? If so, can I just not sit my good players so they don't get injured? Obviously I would like to have everyone available, but I understand this does make the game more realistic. Just want to know how I should plan my team management.
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Post by LA Angels GM on Jul 24, 2023 21:22:47 GMT -5
Excellent question. Is it possible no to turn off minor league injuries? I don't think it is, but not sure.
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Post by Texas GM on Jul 25, 2023 7:17:57 GMT -5
Yep, this is an issue. I was carrying just one catcher in the minors in case of an injury at the mlb level. Now I realize he’s catching every game, getting hurt and forcing non catchers to play catcher. I had to sign a FA catcher for the rest of the season to overcome that. Still waiting for admins to add him to my reserves.
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Post by nymetsgm on Jul 25, 2023 13:49:55 GMT -5
On the OOTP league I was in previously, the minor league rosters were filled in with other players. I don’t recall if they were actual players (unsigned) or dummy players but the slots were full.
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Post by Cubbies on Jul 26, 2023 20:33:46 GMT -5
IDK if minor league injuries can be turned off. I was looking through setting this evening and it appears that there is no way to differentiate when making injury settings. I don't like that one bit.
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Post by BrewCrewGuru on Jul 26, 2023 23:44:55 GMT -5
Play with the more advanced sim program they said. It'll be fun they said.
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Whitesox
AAA
I'm just here for the free kool-aid
Posts: 771
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Post by Whitesox on Jul 26, 2023 23:53:36 GMT -5
Can injuries be manually overridden in OOTP?
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Post by Pirates GM on Jul 27, 2023 6:37:32 GMT -5
I think the only way to turn minor league injuries off is to turn all injuries off.
I don't know whether OOTP started as its own personal sim game and then transitioned to a Diamond Mind-like league, or vice versa. But in our league, the minors are almost like a "holding tank" for the MLB roster, in that nothing that a player does statistically will have any bearing on the following season. That stinks. I will ask over in MLBSA if they found a way around it.
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Post by Nationals on Jul 27, 2023 12:04:18 GMT -5
Might be an interesting wrinkle if we have to field a team for the minors as well, to prevent these guys from playing out of position and getting hurt? increase roster sizes?
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Post by Cubbies on Jul 27, 2023 12:18:01 GMT -5
I'm at work and can't check, but can you make all your minor leaguers inactive so they're not playing?
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Post by Cubbies on Jul 28, 2023 7:26:07 GMT -5
I found a possible fix, but I don't know if it might have other ramifications. I think we can go through and set each minor league level and league to 0 games with no ASG and no playoffs. I just don't know if it would affect their readiness when you need to promote a player if they haven't been playing in Sim World. Also, I don't know if you can cancel the MiLB season mid-season, I was futzing around with a version I set up to futz with.
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Post by Pirates GM on Jul 28, 2023 7:56:15 GMT -5
I received surprisingly little info at MLBSA. One dude said in BNSL, they allow the injuries to happen, but clear them any time a minor leaguer is called up.
I asked if that could be done in the mod controls, and the dude said yes, but he didn't know how.
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Post by BrewCrewGuru on Jul 28, 2023 11:40:16 GMT -5
For the record, y'all, OOTP isn't designed to be compartmentalized the way we had things with DMB. DMB being super simple required us to break it all down. OOTP be designed to run an entire organization and the customization of that isn't as pliable as I think would be ideal for our simplistic structure.
I'll want Travis to chime in on this, but I think the fix of "clearing injury for call ups" is the best one. It's just one that requires the sim bearer to do midweek actions and for communication to be timely.
Scoured the internet last night and couldn't find anything better.
If this is our path forward, maybe we just need to keep expanding rosters so that our minor league systems can handle the call-ups and the injuries. I'm not opposed to the idea of some type of supplemental draft after the season to bring up our total roster numbers for next year. Just a thought.
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Post by Cubbies on Jul 28, 2023 11:45:31 GMT -5
I'm in favor of increased roster size. Also, I believe we need to explore the program's ability to track waivers and 40 man movement. That was always a big obstacle for us... no one wanted to do the work. But if the program can do the heavy lifting, maybe we explore it again. Would allow both the expanded rosters AND try to keep roster movement fresh and prevent hoarding of usable players.
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Post by nestorm15 on Jul 28, 2023 11:49:43 GMT -5
Curious, If we dispersed our players at every level, will a game still be played. Especially if there isn't enough to field a team.
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Post by BrewCrewGuru on Jul 28, 2023 11:58:18 GMT -5
I'm in favor of increased roster size. Also, I believe we need to explore the program's ability to track waivers and 40 man movement. That was always a big obstacle for us... no one wanted to do the work. But if the program can do the heavy lifting, maybe we explore it again. Would allow both the expanded rosters AND try to keep roster movement fresh and prevent hoarding of usable players. As against the 40 man rules as I have been for the entirety of this league, if the program will do the work, I'll figure out the rules.
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Post by BrewCrewGuru on Jul 28, 2023 11:59:00 GMT -5
Curious, If we dispersed our players at every level, will a game still be played. Especially if there isn't enough to field a team. Ghost players are used by default I believe to fill out rosters for games.
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Post by Pirates GM on Jul 28, 2023 12:18:40 GMT -5
As long as we have ghost players enabled, this solution should be just fine!
Mannnnnnnnnnnnnnnnnnn is this darn program a headache. Oof.
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Post by Cubbies on Jul 28, 2023 12:32:53 GMT -5
There is the ability to turn on/off ghost players. But like I said above, I found out how to cancel the entire MiLB schedule so I'm not worried about that. Only ramifications of it.
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Post by sanfran on Jul 29, 2023 13:20:51 GMT -5
Injuries are set to "normal" short-term and "very low" for long-term. They do feel very modest for what is typical in OOTP. Maybe even lower than DMB in frequency. Injury settings are universal, I can not set the minors to a different setting. AAA & AA are playing a normal season. I cannot change the season schedules once the season has started.
I noticed Mark demoted some of his players to Rookie ball to avoid playing a season. That will avoid injury. Part of the reason I did not deactivate the season, is the question about players needing practice to be ready for gameplay. Do pitchers need to be warmed up/stretched out to jump into a Major league lineup? Is this an injury risk? It is why we have a spring training. I wouldn't be surprised if it was a factor - but i HAVE NOT tested whether it is true or not.
I do know that playing someone who is fatigued, or immediately returning from injury does raise the risk of re-injury. So I just assume if it's a realistic affect, it's being included in the programming code.
I do have the ability to reset a player's injury status. We can make him uninjured and available for game play. I will not do that unless there is a consensus of need for minor league players.
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Post by sanfran on Jul 29, 2023 13:24:51 GMT -5
For Rule 5/options roster questions. That is stuff we'll have to simulate migrating between seasons. It would make sense for it to persist, since players status persists IRL. Part of the question is how do we refresh the player projection system to the new OOTP (25) projections, rather than in-game self-projection...while keeping option/salary details.
Not saying it can't be done, it's just a deep dive into the mechanics.
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Post by LA Angels GM on Jul 29, 2023 19:55:08 GMT -5
I had three minor leaguers get injured this week. Two that I will likely not use, but one, Griffin Canning, that I had as an emergency starter that I could call up if needed. He's now out for 4-5 months. If I do get an injury on my active roster, and I was hoping to use Canning, am I now beholden to this injury? If I am, that's fine, I'll plan around it. I just want to know now before I do actually need to do something.
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Post by nestorm15 on Sept 4, 2023 12:06:05 GMT -5
Another quick question. What does it mean out, 4 weeks, IL, o days left? Is he able to play or do I still have time left?
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Whitesox
AAA
I'm just here for the free kool-aid
Posts: 771
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Post by Whitesox on Sept 4, 2023 13:38:55 GMT -5
Another quick question. What does it mean out, 4 weeks, IL, o days left? Is he able to play or do I still have time left? It means the player is still hurt for another 4 weeks and unable to play, but the time on the DL is up. Once they are healthy you can activate them from the DL. You can play through day-to-day injuries, with reduced performance, and you're at risk of worsening their injury.
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Post by Pirates GM on Sept 9, 2023 4:49:39 GMT -5
Another quick question. What does it mean out, 4 weeks, IL, o days left? Is he able to play or do I still have time left? Thank you for asking that; I've always found out OOTP lists injuries to be very confusing. JIm
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